Monday, 23 May 2011
Saturday, 23 April 2011
Monday, 18 April 2011
Hi, there! Just a comp update:
We've started proper compositing now while the last few shots are rendering away. Here are some still from a couple of shots theyre not final but close, just need some more attention to detail and possible more playing with the colours. But at least for now all the passes and our nuke pipeline seems to be giving good results without breaking, so we're pretty happy about that.
Tuesday, 12 April 2011
well this is kinda where we're at right now for comping, most of the shots are rendering and we're trying to find a suitable nuke workflow to getting looking just right. This is far from finalised, because we have some issues with mv3d/2d which is behaving a wee bit oddly on the nuke zblur node. Cg needs proper color correction, proper grain match (we should do this by getting grain samples from the actual camera sensor we used), the whole comp needs a grade to tie together, plus Z-Depth needs just a wee bit more experimantion. Also, we are re-rendering most of the beauty passes again because we discovered something on the shader that removes the harsh black outlines that can be seen in this one, this should at the end also help with light wrap to flatten plate + cg even more.
The compression on the vid is terrible though, colours change quite drastically.
Saturday, 26 March 2011
Wednesday, 16 March 2011
Animation is still being tidied up. Working on making DeeTree jump towards the door instead of running so it links up with the next shot. WeeTwo has barely been touched in Shot 23 but the test was done to see how the movement in the shots work together.
Friday, 11 March 2011
The first part of shot 6. He turns around and walks towards the door after this clip cuts. Had trouble making his arms do something convincing, when you consider the size of them you think the most likely thing to do would be to drag them along the floor, but this makes him look sad, which we don't want. Will post an update as soon as I figure out the best way to go about it.
Wednesday, 9 March 2011
Hey guys. Just looking for a little feedback on this shot I posted previously. Trying to make it a little more interesting rather than just a walk cycle, although I do kind of like it. I've included the perspective and the cam's view so you can see what's going on. Looks okay from the perspective view but not so great through the cam. Anyway, this is just an idea for now so would be great to hear what you think.
Tuesday, 8 March 2011
Saturday, 5 March 2011
A few touch ups needed here and there, but happy with most of it. Arche1 will be in the foreground in the final version.
This shot is where the characters get a little over excited at the sound of the alarm clock. Still working on perfecting WeeTwo. :)