Thursday, 30 December 2010


We just received a brilliant first score for our film from our music man, Mesknot Resendiz a.k.a. PARLAPHONE. and as i am sitting here listening to it and thinking that it is a really good start i realised we never actually put up anything saying he is involved.

well i'll put up a link to his stuff here :

and soon we'll post a pre-vis maybe or something with the track on it.


Monday, 13 December 2010

The Intruders

Texture update. Still have to play around a little but looking good me thinks! :)

Tuesday, 30 November 2010


Hi there, just thought i could post some pictures from the shoot to show you the state of our flat haha!
It was such a great experience, we learned tons but also was quite fun, a big big thanks to Ian Forbes, Matt Cameron and Mr. Mark Grossi, our star actor himself Cheers guys!

Monday, 29 November 2010

Texture test

Hey guys, have been experimenting with textures for the last few weeks, here is the latest result. It's important that the realistic jumper texture blends well with the plain skin of the character so this has been the focus, have left the colour of the jumper out for now as its not currently working with the rest of the model. Also still fine tuning SSS shader and experimenting with the overall colour but generally happy with the direction its going in.

Layout/Scene Setting/Tracking

Since we got a first pass on the live action edit, we started out testing out some shots tracking them and placing geometry so we see how well it is flowing. We should have a pre-vis good and ready to go definitely by xmas. In the meantime here's a couple of tracks to give an idea. Cheers!

Untitled from daniel Borg on Vimeo.

Layout/Scene setting from daniel Borg on Vimeo.


Sunday, 28 November 2010

Live action first pass

Obviously an early version but its looking good already, a few minor alterations then were ready to start tracking.

Thanks to Matt Cameron for helping with the live action shoot, the edit and for giving us some great advice and feedback.



Monday, 8 November 2010

Eyes testing

Hi there, we realise eyes are almost never present in the 3d models and other tests we showed so, this wee test should give an idea of how we intend to do it and the countless possibilities of expressions this could give to our characters. Thanks for listening over and out :)

Untitled from daniel Borg on Vimeo.


Wednesday, 27 October 2010

Finished characters

Just realised i've never put up all the characters so here they are :)

doortestcomp from daniel Borg on Vimeo.

An early test with one of our charcters comped in nuke, its far from anything final. Still lots of experimenting to go through but it is a half-decent result, masks are not finalised. We are moving to putting together some more complex comps now, to be posted soon!

Tuesday, 26 October 2010

DeeTree update, basic rig without weight painting, new teeth, modified body and hair. Its getting there!


Saturday, 9 October 2010


Hey guys,

Here is the first version of our animatic...would have been good to incorporate more sound effects but for time purposes I think we have the necessary ones that help get the point across. Keep in mind it was put together before we met with Matt and Ian who are helping direct the live action footage. Alot of shot angles and transitions have changed and have gone back to reintegrate character - environment interaction. As usual all comments are welcome! :)



Friday, 30 July 2010

High Five!

Hey there, presenting the latest addition to the intruder family, HIGH FIVE, pretty finalised, some alterations could happen but very minor. Anyway will post the development from my sketchbook soon.




Well here's my first post on the "My Welcome Intruders" blog. Just thought i'd give you a wee sneaky peak at the 3D progress so far. Currently experimenting with textures and teeth shapes for "DeeTree". Still early days, we will be going back to completely remodel although probably wont be for a while as filming has just been scheduled for the end of next week. Hope you like!


Thursday, 17 June 2010

Finished two of them tody, with lots of help, thanks Davina and Rosina! :D really love them already, can't wait to see the lot of them ready as a family, im sure they'll be dos. :D here's some snaps of them wandering round the house!


Wednesday, 16 June 2010

Plush toys!

With some help, I'm putting together some plush prototypes for my characters in my film. They already look quite cool and im excited to see more and more of them in the near future :). Here's a peek for the one currently in production.


Friday, 30 April 2010

Snaps from the production bible!

Cover page!

Some pages from the production bible, I consider this one to be a temporary one as have biger plans to do a proper one when i have more finalized work,


Friday, 23 April 2010

Oh my poor blog! been away travelling for a while, so a bit short on new stuff atm, but will soon have stuff to post!


Thursday, 1 April 2010

Simple 3D

Testing out a very simple 3d model for how arche1(that's the blue one's name) might start looking, im trying to stick with uv'd eyes for now and i will be soon trying textures on the whole body because he s looking way 3-d ish too waxy and too plasticky.


Wednesday, 24 March 2010

First track test for team 'The Flying Duchess'

Hi, there!

Just a wee track test i did for A test Kieran is running for his film. Track the footage he gave me,

kieran's raw footage for tracking from daniel Borg on Vimeo.

and applied in maya to basic geometry to see how well it was tracking, its a pretty good result for now

Tracked playblast from daniel Borg on Vimeo.

Check out their blog to see the integration of the track! :)


Saturday, 13 March 2010


2 of my most finalised characters, i quite like the look of them if changes are to be made to these they be in the slightest. :)


Wednesday, 10 March 2010


Just kicked up a couple of vector tests for 1 of my characters, the form is nearly final just needs some accessories like some chucks, and maybe a gym headband :). Anyway testing out some colours as well, figure i could go pretty mental and wacky if i wanted to. :D


Tuesday, 9 March 2010


A couple more wee sketches. Kinda lost in tracking test shots right now, hope to put some up soon.


Sunday, 28 February 2010

Static/ Track test2

had just woken up this morning, walked in the living room and found a wee green box smiling at me. I just had to take a shot at a it.

Saturday, 27 February 2010


Worked a bit on the technical side of my project, since i'm kinda learning camera and motion tracking kinda by myself, with help from Mr. Rob Connor! It took me a bit of time to get used to the whole production pipeline that takes part before i can even think of setting my scene in maya, Anyway this is a very short and simple test for camera tracking. I've yet to experiment with lots more variety of shots and camera motion and didn't really think about integration of the cg elements in this scene, just a 10 minute job tweaking some shadows. Anyway the tracking for now looks decent.


video size in here is tiny,heres a link to vimeo:

Friday, 26 February 2010

Had some more in me! 26/02/10


Just realised that i've never actually pasted the story for "my welcome intruders', so here i'm posting the lastest story. This still needs to be formatted in script format. Anyways hope someone has the time to read and please comments are really welcome.


Thursday, 25 February 2010

Sketchbook update 25/02/10

Hi there, just here to drop a couple snaps from my sketchbook. Just something to show some of my experimental stage in character development.


Sunday, 21 February 2010

A wee bit of flavour

Still needs colour and some more shizz, but yeah!

played a wee bit more with logos, trying to get a rude blackboard-ish and a bit crazy look :D


Saturday, 20 February 2010

Name! " My welcome intruders"

Might have settled for a name which i quite like cause its a bit more playful the rest of the bombastic stuff i was thinking about haha! Anyway "My welcome intruders", is the new name for my film and thought i'd paste some of my thoughts on paper :)