Monday, 23 May 2011

My Welcome Intruders, 2011.




My Welcome Intruders final film, Daniel Borg & Michael Wilbourn, 2011.


Thanks for watching!

Michael Wilbourn - Showreel 2011

Daniel Borg Showreel 2011

Daniel Borg Showreel 2011 from daniel Borg on Vimeo.



Hi there, just uploading my updated reel after 4th year, thanks for watching!

Saturday, 23 April 2011

Still work needed to make it match a little better but happy with what's going on!

Monday, 18 April 2011

Tidying the Comp




Hi, there! Just a comp update:

We've started proper compositing now while the last few shots are rendering away. Here are some still from a couple of shots theyre not final but close, just need some more attention to detail and possible more playing with the colours. But at least for now all the passes and our nuke pipeline seems to be giving good results without breaking, so we're pretty happy about that.

Cheers!

Tuesday, 12 April 2011

Comping Progress


Untitled from daniel Borg on Vimeo.


well this is kinda where we're at right now for comping, most of the shots are rendering and we're trying to find a suitable nuke workflow to getting looking just right. This is far from finalised, because we have some issues with mv3d/2d which is behaving a wee bit oddly on the nuke zblur node. Cg needs proper color correction, proper grain match (we should do this by getting grain samples from the actual camera sensor we used), the whole comp needs a grade to tie together, plus Z-Depth needs just a wee bit more experimantion. Also, we are re-rendering most of the beauty passes again because we discovered something on the shader that removes the harsh black outlines that can be seen in this one, this should at the end also help with light wrap to flatten plate + cg even more.
The compression on the vid is terrible though, colours change quite drastically.

Cheers!

Saturday, 26 March 2011

Black A_1, WINNING!


for some mysterious reason the last frame of this shot renders out like this, we think its pretty cool! haha should have made him black from the start. :D

Wednesday, 16 March 2011

Shot 22/23/24 in Sequence.

Animation is still being tidied up. Working on making DeeTree jump towards the door instead of running so it links up with the next shot. WeeTwo has barely been touched in Shot 23 but the test was done to see how the movement in the shots work together.

Friday, 11 March 2011

Shot 6

The first part of shot 6. He turns around and walks towards the door after this clip cuts. Had trouble making his arms do something convincing, when you consider the size of them you think the most likely thing to do would be to drag them along the floor, but this makes him look sad, which we don't want. Will post an update as soon as I figure out the best way to go about it.

Cheers,

Mike.

Wednesday, 9 March 2011

Hey guys. Just looking for a little feedback on this shot I posted previously. Trying to make it a little more interesting rather than just a walk cycle, although I do kind of like it. I've included the perspective and the cam's view so you can see what's going on. Looks okay from the perspective view but not so great through the cam. Anyway, this is just an idea for now so would be great to hear what you think.

Tuesday, 8 March 2011

Saturday, 5 March 2011

Comp_test_shot_17

Untitled from daniel Borg on Vimeo.



Testing 40 rendered frames worth of shot 17. Still needs quite a lot added in comp, like motion vector, depth passes, colour correcting, prob some chromatic_aberration.

Animation Tests

Shot 22.
A few touch ups needed here and there, but happy with most of it. Arche1 will be in the foreground in the final version.

Shot 17.
This shot is where the characters get a little over excited at the sound of the alarm clock. Still working on perfecting WeeTwo. :)

Thursday, 24 February 2011

An update of the gang.

Wednesday, 23 February 2011

Saturday, 19 February 2011

Arche1 Rig Test

A quick test to make sure everything is working okay. Might go back and refine the feet/legs.

Thursday, 10 February 2011

Glasses

Testing out WeeTwo's 3D Glasses.

Tuesday, 8 February 2011

WeeTwo Hair Dynamics

Huge thank you to Paul "The Wizard" Boyd for his contributions in tidying up our rigs and giving them the extra flexibility that they needed. We owe you a beer or 10!
Turnaround with blendshapes.

Thursday, 6 January 2011

HighFive

Have been itching to see HighFive in a pose for so long now, so heres one with a very basic rig. Hes going to be awesome to animate!

Thursday, 30 December 2010

Score!

We just received a brilliant first score for our film from our music man, Mesknot Resendiz a.k.a. PARLAPHONE. and as i am sitting here listening to it and thinking that it is a really good start i realised we never actually put up anything saying he is involved.

well i'll put up a link to his stuff here :

http://soundcloud.com/parlaphone

and soon we'll post a pre-vis maybe or something with the track on it.

Thanks!

Monday, 13 December 2010

The Intruders

Texture update. Still have to play around a little but looking good me thinks! :)
Mike.

Tuesday, 30 November 2010

Shooting!






Hi there, just thought i could post some pictures from the shoot to show you the state of our flat haha!
It was such a great experience, we learned tons but also was quite fun, a big big thanks to Ian Forbes, Matt Cameron and Mr. Mark Grossi, our star actor himself Cheers guys!

Monday, 29 November 2010

Texture test


Hey guys, have been experimenting with textures for the last few weeks, here is the latest result. It's important that the realistic jumper texture blends well with the plain skin of the character so this has been the focus, have left the colour of the jumper out for now as its not currently working with the rest of the model. Also still fine tuning SSS shader and experimenting with the overall colour but generally happy with the direction its going in.

Layout/Scene Setting/Tracking

Since we got a first pass on the live action edit, we started out testing out some shots tracking them and placing geometry so we see how well it is flowing. We should have a pre-vis good and ready to go definitely by xmas. In the meantime here's a couple of tracks to give an idea. Cheers!

Untitled from daniel Borg on Vimeo.



Layout/Scene setting from daniel Borg on Vimeo.




Dan

Sunday, 28 November 2010

Live action first pass


Obviously an early version but its looking good already, a few minor alterations then were ready to start tracking.

Thanks to Matt Cameron for helping with the live action shoot, the edit and for giving us some great advice and feedback.

Cheers,

Mike.

Monday, 8 November 2010

Eyes testing

Hi there, we realise eyes are almost never present in the 3d models and other tests we showed so, this wee test should give an idea of how we intend to do it and the countless possibilities of expressions this could give to our characters. Thanks for listening over and out :)


Untitled from daniel Borg on Vimeo.



dan

Wednesday, 27 October 2010

Finished characters


Just realised i've never put up all the characters so here they are :)

doortestcomp from daniel Borg on Vimeo.



An early test with one of our charcters comped in nuke, its far from anything final. Still lots of experimenting to go through but it is a half-decent result, masks are not finalised. We are moving to putting together some more complex comps now, to be posted soon!

Tuesday, 26 October 2010


DeeTree update, basic rig without weight painting, new teeth, modified body and hair. Its getting there!

Mike.

Saturday, 9 October 2010

Animatic


Hey guys,

Here is the first version of our animatic...would have been good to incorporate more sound effects but for time purposes I think we have the necessary ones that help get the point across. Keep in mind it was put together before we met with Matt and Ian who are helping direct the live action footage. Alot of shot angles and transitions have changed and have gone back to reintegrate character - environment interaction. As usual all comments are welcome! :)

Cheers,

Mike.

Friday, 30 July 2010

High Five!


Hey there, presenting the latest addition to the intruder family, HIGH FIVE, pretty finalised, some alterations could happen but very minor. Anyway will post the development from my sketchbook soon.

HIGH FIVE!

dan

DeeTree

Well here's my first post on the "My Welcome Intruders" blog. Just thought i'd give you a wee sneaky peak at the 3D progress so far. Currently experimenting with textures and teeth shapes for "DeeTree". Still early days, we will be going back to completely remodel although probably wont be for a while as filming has just been scheduled for the end of next week. Hope you like!

Mike.

Thursday, 17 June 2010







Finished two of them tody, with lots of help, thanks Davina and Rosina! :D really love them already, can't wait to see the lot of them ready as a family, im sure they'll be dos. :D here's some snaps of them wandering round the house!

Dan

Wednesday, 16 June 2010

Plush toys!


With some help, I'm putting together some plush prototypes for my characters in my film. They already look quite cool and im excited to see more and more of them in the near future :). Here's a peek for the one currently in production.

dan

Friday, 30 April 2010

Snaps from the production bible!








Cover page!

Some pages from the production bible, I consider this one to be a temporary one as have biger plans to do a proper one when i have more finalized work,

Dan

Friday, 23 April 2010

Oh my poor blog! been away travelling for a while, so a bit short on new stuff atm, but will soon have stuff to post!

Dan

Thursday, 1 April 2010

Simple 3D


Testing out a very simple 3d model for how arche1(that's the blue one's name) might start looking, im trying to stick with uv'd eyes for now and i will be soon trying textures on the whole body because he s looking way 3-d ish too waxy and too plasticky.

Dan

Wednesday, 24 March 2010

First track test for team 'The Flying Duchess'

Hi, there!

Just a wee track test i did for A test Kieran is running for his film. Track the footage he gave me,

kieran's raw footage for tracking from daniel Borg on Vimeo.



and applied in maya to basic geometry to see how well it was tracking, its a pretty good result for now

Tracked playblast from daniel Borg on Vimeo.




Check out their blog to see the integration of the track! :)

http://trainheist.blogspot.com/2010/03/camera-motion-capture-test.html

Dan

Saturday, 13 March 2010

Brothers


2 of my most finalised characters, i quite like the look of them if changes are to be made to these they be in the slightest. :)

Dan.

Wednesday, 10 March 2010

Colours?




Just kicked up a couple of vector tests for 1 of my characters, the form is nearly final just needs some accessories like some chucks, and maybe a gym headband :). Anyway testing out some colours as well, figure i could go pretty mental and wacky if i wanted to. :D


Dan

Tuesday, 9 March 2010

sketchbook





A couple more wee sketches. Kinda lost in tracking test shots right now, hope to put some up soon.

Dan