We just received a brilliant first score for our film from our music man, Mesknot Resendiz a.k.a. PARLAPHONE. and as i am sitting here listening to it and thinking that it is a really good start i realised we never actually put up anything saying he is involved.
well i'll put up a link to his stuff here :
http://soundcloud.com/parlaphone
and soon we'll post a pre-vis maybe or something with the track on it.
Thanks!
Thursday, 30 December 2010
Monday, 13 December 2010
Tuesday, 30 November 2010
Shooting!
Monday, 29 November 2010
Texture test
Hey guys, have been experimenting with textures for the last few weeks, here is the latest result. It's important that the realistic jumper texture blends well with the plain skin of the character so this has been the focus, have left the colour of the jumper out for now as its not currently working with the rest of the model. Also still fine tuning SSS shader and experimenting with the overall colour but generally happy with the direction its going in.
Layout/Scene Setting/Tracking
Since we got a first pass on the live action edit, we started out testing out some shots tracking them and placing geometry so we see how well it is flowing. We should have a pre-vis good and ready to go definitely by xmas. In the meantime here's a couple of tracks to give an idea. Cheers!
Dan
Untitled from daniel Borg on Vimeo.
Layout/Scene setting from daniel Borg on Vimeo.
Dan
Sunday, 28 November 2010
Live action first pass
Obviously an early version but its looking good already, a few minor alterations then were ready to start tracking.
Thanks to Matt Cameron for helping with the live action shoot, the edit and for giving us some great advice and feedback.
Cheers,
Mike.
Monday, 8 November 2010
Eyes testing
Hi there, we realise eyes are almost never present in the 3d models and other tests we showed so, this wee test should give an idea of how we intend to do it and the countless possibilities of expressions this could give to our characters. Thanks for listening over and out :)
dan
Untitled from daniel Borg on Vimeo.
dan
Wednesday, 27 October 2010
doortestcomp from daniel Borg on Vimeo.
An early test with one of our charcters comped in nuke, its far from anything final. Still lots of experimenting to go through but it is a half-decent result, masks are not finalised. We are moving to putting together some more complex comps now, to be posted soon!
Tuesday, 26 October 2010
Saturday, 9 October 2010
Animatic
Hey guys,
Here is the first version of our animatic...would have been good to incorporate more sound effects but for time purposes I think we have the necessary ones that help get the point across. Keep in mind it was put together before we met with Matt and Ian who are helping direct the live action footage. Alot of shot angles and transitions have changed and have gone back to reintegrate character - environment interaction. As usual all comments are welcome! :)
Cheers,
Mike.
Friday, 30 July 2010
High Five!
DeeTree
Well here's my first post on the "My Welcome Intruders" blog. Just thought i'd give you a wee sneaky peak at the 3D progress so far. Currently experimenting with textures and teeth shapes for "DeeTree". Still early days, we will be going back to completely remodel although probably wont be for a while as filming has just been scheduled for the end of next week. Hope you like!
Mike.
Mike.
Thursday, 17 June 2010
Wednesday, 16 June 2010
Plush toys!
Sunday, 2 May 2010
Friday, 30 April 2010
Snaps from the production bible!
Friday, 23 April 2010
Thursday, 1 April 2010
Simple 3D
Wednesday, 24 March 2010
First track test for team 'The Flying Duchess'
Hi, there!
Just a wee track test i did for A test Kieran is running for his film. Track the footage he gave me,
and applied in maya to basic geometry to see how well it was tracking, its a pretty good result for now
Check out their blog to see the integration of the track! :)
http://trainheist.blogspot.com/2010/03/camera-motion-capture-test.html
Dan
Just a wee track test i did for A test Kieran is running for his film. Track the footage he gave me,
kieran's raw footage for tracking from daniel Borg on Vimeo.
and applied in maya to basic geometry to see how well it was tracking, its a pretty good result for now
Tracked playblast from daniel Borg on Vimeo.
Check out their blog to see the integration of the track! :)
http://trainheist.blogspot.com/2010/03/camera-motion-capture-test.html
Dan
Saturday, 13 March 2010
Brothers
Wednesday, 10 March 2010
Colours?
Tuesday, 9 March 2010
sketchbook
Sunday, 28 February 2010
Static/ Track test2
had just woken up this morning, walked in the living room and found a wee green box smiling at me. I just had to take a shot at a it.
http://vimeo.com/9810234
http://vimeo.com/9810234
Saturday, 27 February 2010
Tracking
Worked a bit on the technical side of my project, since i'm kinda learning camera and motion tracking kinda by myself, with help from Mr. Rob Connor! It took me a bit of time to get used to the whole production pipeline that takes part before i can even think of setting my scene in maya, Anyway this is a very short and simple test for camera tracking. I've yet to experiment with lots more variety of shots and camera motion and didn't really think about integration of the cg elements in this scene, just a 10 minute job tweaking some shadows. Anyway the tracking for now looks decent.
Dan
video size in here is tiny,heres a link to vimeo:
http://vimeo.com/9798393
Dan
video size in here is tiny,heres a link to vimeo:
http://vimeo.com/9798393
Friday, 26 February 2010
Storyline/Screenplay/Semi-script
Thursday, 25 February 2010
Sketchbook update 25/02/10
Sunday, 21 February 2010
A wee bit of flavour
Saturday, 20 February 2010
Name! " My welcome intruders"
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