Saturday 26 March 2011

Black A_1, WINNING!


for some mysterious reason the last frame of this shot renders out like this, we think its pretty cool! haha should have made him black from the start. :D

Wednesday 16 March 2011

Shot 22/23/24 in Sequence.

Animation is still being tidied up. Working on making DeeTree jump towards the door instead of running so it links up with the next shot. WeeTwo has barely been touched in Shot 23 but the test was done to see how the movement in the shots work together.

Friday 11 March 2011

Shot 6

The first part of shot 6. He turns around and walks towards the door after this clip cuts. Had trouble making his arms do something convincing, when you consider the size of them you think the most likely thing to do would be to drag them along the floor, but this makes him look sad, which we don't want. Will post an update as soon as I figure out the best way to go about it.

Cheers,

Mike.

Wednesday 9 March 2011

Hey guys. Just looking for a little feedback on this shot I posted previously. Trying to make it a little more interesting rather than just a walk cycle, although I do kind of like it. I've included the perspective and the cam's view so you can see what's going on. Looks okay from the perspective view but not so great through the cam. Anyway, this is just an idea for now so would be great to hear what you think.

Saturday 5 March 2011

Comp_test_shot_17

Untitled from daniel Borg on Vimeo.



Testing 40 rendered frames worth of shot 17. Still needs quite a lot added in comp, like motion vector, depth passes, colour correcting, prob some chromatic_aberration.

Animation Tests

Shot 22.
A few touch ups needed here and there, but happy with most of it. Arche1 will be in the foreground in the final version.

Shot 17.
This shot is where the characters get a little over excited at the sound of the alarm clock. Still working on perfecting WeeTwo. :)